![]() ![]() (Source: Asset Disc, article yet to be written.)Ī Tiny room with even tinier hallways strewn about, which Spyro cannot fit through. They are evidently unfinished, as they cannot hurt the player. It also contains an unused shark enemy which jumps out from below the water if Spyro goes too far out sea, as well as some unused flying critter enemies outside the map which were meant to be used in Cloudy Domain (according to the design documents). More codes and other notes can be found in LXShadow's research folder for this game here.Ī beach map with some testing props. Must start a new game at Dragon Village to use. In some cases, it's necessary to use an alternative Action Replay code (shown below) to access a map, in which case the value will be prefixed with an asterisk (*).Īlternative map replacement code (PAL PS2): By changing the address for Dragon Village at 2050C2E0 (on the PS2 PAL version) to any of the ones in the table below, you can access some maps used for testing purposes or maps that are just simply unfinished. ![]()
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